For Jesse Lubinsky, VR is essentially taking any type of environment and digitising it. It does not necessarily require sophisticated devices and headsets to execute.

In this landscape of technology enablement, there is no better time to introduce emerging technologies into teaching and learning. Understand how VR can be a very accessible tool that makes distance learning interactive and engaging. Hear how it fits into existing learning methodologies and enhance learning opportunities for all students.

Speakers – Amanda Fox, Creative Director and Founder, STEAMPunksEdu; Jesse Lubinsky, Chief Learning Officer, Ready Learner One

EDUtech Asia

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